On Shaping Light: Real-Time Volumetric Lighting with Post-Processing and Raymarching for the Web - The Blog of Maxime Heckel
As I became more familiar with post-processing over the past few months, I was curious to push those newly learned techniques beyond pure stylization to achieve something more functional. I wanted to find new ways to enrich my 3D work which wouldn't be possible without leveraging effects and passes alongside custom shaders.
As it turns out, post-processing is great entrypoint to enhance a 3D scene with atmospheric and lighting effects, allowing for more realistic and dramatic visuals. Because th...
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