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GPU synchronization in Godot 4.3 is getting a major upgrade

DarĂ­o, the author of this article, is a new face around this blog who was hired by W4 Games last summer to start contributing to the project. His work was kindly sponsored and donated to the Godot Engine project by W4 Games. You can find more of his contributions to the engine in his GitHub profile. Since the introduction of Godot 4, RenderingDevice has been the backbone of the Forward+ and Mobile renderers. Making APIs that are both easy to use and flexible enough to cover all the features user...

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