Sharing everything I could understand about gradient noise
You've most likely heard about gradient noise through the name Perlin
noise, which refers to one particular implementation with various CPU
optimizations. Because it's an incredible tool for creative work, it's used
virtually everywhere: visual effects, video games, procedural mathematical art,
etc. While getting it right can sometimes be subtle, a "broken" implementation
can still look good or interesting. After all, "it looks fine, and I'm an
artist".
In order to gain a deeper and more meaning...
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