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Building a 1.5M Word Semantic Network for Language Games

The Small World of English Building a word game forced us to solve a measurement problem: how do you rank 40+ ways to associate any given word down to exactly 17 playable choices? We discovered that combining human-curated thesauri, book cataloging systems, and carefully constrained LLM queries creates a navigable network where 76% of random word pairs connect in ≤7 hops—but only when you deprecate superconnectors and balance multiple ranking signals. The resulting network of 1.5 million English...

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