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Programming lessons learned from making my first game and why I'm writing my own engine in 2018 · Issue #31 · a327ex/blog

I just released my first game, BYTEPATH, and I thought it would be useful to write down my thoughts on what I learned from making it. I'll divide these lessons into soft and hard: soft meaning more software engineering related ideas and guidelines, hard meaning more technical programming stuff. And then I'll also talk about why I'm gonna write my own engine. Soft Lessons For context, I've been trying to make my own games for about 5-6 years now and I have 3 "serious" projects that I worked on be...

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