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Triangle Splatting for Real-Time Radiance Field Rendering

Code will be released soon. Triangle Splatting achieves high-quality novel view synthesis and fast rendering by representing scenes with triangles. In contrast, the inherent softness of Gaussian primitives often leads to blurring and a loss of fine details, for example, beneath the bench or at the room’s door, whereas Triangle Splatting preserves sharp edges and accurately captures fine details. Abstract The field of computer graphics was revolutionized by models such as Neural Radiance Fields a...

Read more at trianglesplatting.github.io

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