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Migrating away from Rust.

When I started building Architect of Ruin in December 2023 I chose to build it in the Bevy game engine. My choice was motivated by a personal interest in Rust -- a language I derive a lot of joy in using. This was furthered by Bevy's ECS model which I also find fun to work with and the openness of Bevy's community which I have a genuine appreciation for.So, it came as a surprise that in January of 2025 we transitioned the game away from Rust and Bevy. I spent about six weeks rewriting the game e...

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