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Extending Rust's Effect System

introduction rust without generics why effect generics? stage i: effect-generic trait definitions stage ii: effect-generic bounds, impls, and types what are effects? stage iii: more effects outro This is the transcript of my RustConf 2023 talk: "Extending Rust's Effect System", presented on September 13th 2023 in Albuquerque, New Mexico and streamed online. Introduction Rust has continuously evolved since version 1.0 was released in 2015. We've added major features such as the try operator (?), ...

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