Extending Rust's Effect System
introduction
rust without generics
why effect generics?
stage i: effect-generic trait definitions
stage ii: effect-generic bounds, impls, and types
what are effects?
stage iii: more effects
outro
This is the transcript of my RustConf 2023 talk: "Extending Rust's Effect
System", presented on September 13th 2023 in Albuquerque, New Mexico and
streamed online.
Introduction
Rust has continuously evolved since version 1.0 was released in 2015. We've
added major features such as the try operator (?), ...
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