Building the DirectX shader compiler better than Microsoft?
This is a story nightmare about the messy state of Microsoft’s DirectX shader compiler, and trying to wrangle it into a nicer experience for game developers. In some respects, we now build the DXC compiler better than how Microsoft does.Setting the stageFor Mach engine we’ve been building an experimental graphics API called sysgpu using Zig, aiming to be a successor and descendant of WebGPU for native graphics. It will support Metal, Vulkan, Direct3D, and OpenGL backends. As part of this, we nee...
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