ProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypes
View PDF
HTML (experimental)
Abstract:3D Gaussian Splatting (3DGS) has made significant strides in novel view synthesis but is limited by the substantial number of Gaussian primitives required, posing challenges for deployment on lightweight devices. Recent methods address this issue by compressing the storage size of densified Gaussians, yet fail to preserve rendering quality and efficiency. To overcome these limitations, we propose ProtoGS to learn Gaussian prototypes to represent Gaussian pri...
Read more at arxiv.org