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Building and Publishing Games to Steam Directly from GitHub Actions

NULL on error flipping bits whilst updating pixels 23 Mar 2025 I have been using GitHub Actions extensively both at work and in personal projects, as shown in this post What I’ve been automating with GitHub Actions, an automated life. In my free time, I’m working on a 2D hide-and-seek game, and as you might expect, I’ve automated the entire release pipeline for publishing on Steam. After a few attempts, when it finally worked, it felt like magic: all I had to do was create a new tag, and within ...

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