Raytracing on Intel’s Arc B580
Edit: The article originally said Intel’s BVH nodes were 4-wide, based on a misreading of QuadLeaf. After inspecting Intel compiler code, QuadLeaf actually means two merged triangles with a shared side (a quadrilateral, not a quad of four triangles).Intel’s discrete GPU strategy has emphasized add-on features ever since Alchemist launched. Right from the start, Intel invested heavily in dedicated matrix multiplication units, raytracing accelerators, and hardware video codecs. Battlemage continue...
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