Tech Takes the Pareto Principle Too Far – Bobby Lockhart
There’s a reason video games build what’s called a ‘vertical slice’. If you’re not familiar, a vertical slice is a single playable area, with all mechanics, final art, vfx, sfx, music, etc. Basically, a little piece of exactly how the finished game will look and feel and play. The vertical slice is what game developers show publishers and investors to demonstrate not only that the game itself is going to be good, but also that the game development team has all the skills necessary to deliver ...
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