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Cowleyfornia Studios - Why I wrote a commercial game in C in 2025

For the last few years we’ve been working on a train management game, Iron Roads, which we released to Early Access today. Somewhat atypically for a game releasing in 2025, Iron Roads is written in pure C, not C++, pure C99. As a choice it has had its ups and downs, which I wanted to share in this post. The TLDR for why I chose C is that I wanted easy portability and simplicity, but most importantly I wanted clarity over what my code was doing. I wanted to know where it was allocating memory, wh...

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