Generating an infinite world with the Wave Function Collapse algorithm
This article describes how I generate an infinite city using the Wave Function Collapse algorithm in a way that is fast, deterministic, parallelizable and reliable.
It's a follow-up to my 2019 article on adapting the WFC algorithm to generate an infinite world.
The new approach presented in this article removes the limitations of my original implementation.
I first mentioned these ideas in this Twitter thread.
Objective
The goal is to procedurally generate a 3D environment by placing human desig...
Read more at marian42.de