Squeezing Last Bit Of JavaScript Performance For My Automation Game
23 Jan 2024
Shortly after I released Industry Idle, I did a big round of optimization which I wrote about. For those of you who’ve never played Industry Idle, it is a factory automation and economy simulation game. The main performance issue I ran into is actually on the rendering side, which is surprising given its minimalist graphics.
Why TypeScript /JavsScript Again?
When I decided to work on its spiritual successor CivIdle, I decided to rewrite from scratch. CivIdle takes the core idea of In...
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