Experimenting with software architectures for video games inspired by tabletop roleplaying games
I have been tinkering the last several months with a videogame prototype inspired by some of the tabletop roleplaying games that my boys and I have been playing. Similar to how my game The Endless Storm of Dagger Mountain explored PbtA mechanisms, I've wondered about the strengths and weaknesses of interpreting Forged in the Dark systems into a text-based videogame. Last week, once I put away most of the work of the Fall semester, I was able to dive more deeply into work on a prototype. I felt r...
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