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GitHub - lisyarus/webgpu-raytracer: A software raytracing engine written in WebGPU

About This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API. It expects a single glTF scene as input. It supports flat-colored and textured materials with albedo, normal, and material maps. It doesn't support refraction (yet). There are a bunch of test scenes in the test_scenes directory. It uses wgpu-native WebGPU implementation, and SDL2 to create a window to render to. Usage To run the program, first build it (see instructions ...

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