Optimizing a Rust GPU matmul kernel
I read the excellent post Optimizing a WebGPU Matmul Kernel for 1TFLOP+
Performance by
Zach Nussbaum and thought it might be fun to reimplement
it with Rust GPU.
We'll follow Zach's original post closely, comparing and contrasting using Rust vs the
WGSL and Typescript from his post.
At the end, I'll show some unique benefits of using Rust on the GPU.
A big thank you to Zach for allowing me to reimplement
his blog post!
What is Rust GPU?
Rust GPU is a project that allows you to write code for
GP...
Read more at rust-gpu.github.io