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Speeding up the Rust edit-build-run cycle

David Lattimore - 2024-02-04 There are two main aspects to compile times that matter to developers. Cold build times, when building from scratch and warm build times when you’ve already built and you’re rebuilding following an edit. This article focuses on warm build times, which for rapid iteration during development is what generally matters most. We start with some tips for speeding up your Rust development cycle, then talk about work that I’m doing in this space to make it even faster. For p...

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