Speeding up the Rust edit-build-run cycle
David Lattimore - 2024-02-04
There are two main aspects to compile times that matter to developers. Cold build times, when
building from scratch and warm build times when you’ve already built and you’re rebuilding following
an edit. This article focuses on warm build times, which for rapid iteration during development is
what generally matters most.
We start with some tips for speeding up your Rust development cycle, then talk about work that I’m
doing in this space to make it even faster.
For p...
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