Assembling a Game Boy Game with Meson
I’ve been working on a Game Boy game off-and-on for the last few months (hopefully more details about this soon!). Up until recently I was building the game with GNU Make, but I was frustrated with configuring Make’s prerequisites for accurate dependency tracking. Often I’d change a file included by my target, but Make wasn’t rebuilding appropriately.I started looking at other build systems to solve this problem. I really liked how approachable Meson’s build rules where, and also that it support...
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