Building a self-contained game in C# under 2 kilobytes
NOTE: This is a refresh of my 4 year old article but with a more interesting game and a much smaller file size this time.As someone who grew up in the times of 1.44 MB floppy disks and 56 kbit modems, I’ve always liked small programs. I could fit many small programs on a floppy disk I carried with me. If a program couldn’t fit on my floppy disk, I started thinking about why - does it have a lot of graphics? Is there music? Can the program do many complex things? Or is it simply bloated?These day...
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