Simulating worlds on the GPU: Four billion years in four minutes
Abstract
This post delves into the implementation of my procedural earth simulation, written entirely in GLSL fragment shaders. It simulates the complete history of an earth-like planet in a few minutes, with the simulation updating at 60 frames per second.
A video recording of the final shader.
Protoplanet
This story begins four and a half billion years ago, with a lump of molten rock...
The early earth was a protoplanet, red hot and heavily cratered by asteroid impacts. As my earth simulation ...
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