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3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes

Your browser does not support the video tag. Abstract Particle-based representations of radiance fields such as 3D Gaussian Splatting, have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for each pixel using high-performance GPU ray...

Read more at gaussiantracer.github.io

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