Homegrown rendering with Rust - Embark Studios - Medium
If you’ve followed what we do at Embark, you may know that beyond our games, we’re also working on a creative platform. It’s a project focused fully on user-created content, and enabling players to build their own worlds and interactive experiences.I’m Tomasz, a software engineer here at Embark. In this technical blog post, I’ll shine a light on how we approach 3D rendering of user-created worlds, how Rust helps us achieve our goals, and share some exciting open source news.Our creative platform...
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