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IPC in Rust - a Ping Pong Comparison

I wanted to explore different ways of communicating between different processes executing on the same machine, and doing so as fast as possible. We're focussing on high speed inter-process communication (IPC), but some of these approaches can be extended across a network. We'll do this exploration in Rust. A reminder that since these are independent processes, most approaches you'd take within-process are unavailable to us. Rather than communicating between threads, or between asynchronous routi...

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