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Tyler Morgan-Wall - Sculpting the Moon in R: Subdivision Surfaces and Displacement Mapping

We like the moon The moon is very useful, everyone Everybody like the moon Because it light up the sky at night and it lovely and it makes the tides go and we like it But not as much as cheese We really like cheese — The Spongmonkies, 2002 Introduction In this post, we explore subdivision surfaces and displacement mapping within the rayverse, using the rayvertex, rayimage, and rayrender packages. We demonstrate how to create detailed and smooth 3D models by subdividing meshes and applying displa...

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