Tyler Morgan-Wall - Sculpting the Moon in R: Subdivision Surfaces and Displacement Mapping
We like the moon
The moon is very useful, everyone
Everybody like the moon
Because it light up the sky at night
and it lovely and it makes the tides go
and we like it
But not as much as cheese
We really like cheese
— The Spongmonkies, 2002
Introduction
In this post, we explore subdivision surfaces and displacement mapping within the rayverse, using the rayvertex, rayimage, and rayrender packages. We demonstrate how to create detailed and smooth 3D models by subdividing meshes and applying displa...
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