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How I learned Vulkan and wrote a small game engine with it

Comments (GitHub discussion) tl;dr: I learned some Vulkan and made a game engine with two small game demos in 3 months. The code for the engine and the games can be found here: https://github.com/eliasdaler/edbr Table Of Contents Preface Learning graphics programming Bike-shedding and how to avoid it Why Vulkan? Learning Vulkan Engine overview and frame analysis General advice Recommended Vulkan libraries GfxDevice abstraction Handling shaders Push constants, descriptor sets and bindless descrip...

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