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An Introduction to Low-Latency Scripting for Game Engines

The basics condensed into one very large documentlibriscv is a mature RISC-V emulator that is currently being used in game engines. As far as I know, it is the only emulator that focuses solely on latency, and provides specialized solutions and tools to accomplish fast in-and-out function calls wrapped around a safe sandbox.Many people have asked how to use it, or how can you even think about using C++ for scripting — shouldn’t it be very hard? The answer is not really. I’ve been scripting for o...

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