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Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic

This is the first of two posts about a renderer I have been developing, focusing on what I’ve built and how it works. The second post discusses why I’ve built it and my plans for the future. I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinctive visual style that modernizes the look and feel of classic 90’s 3D games. By approaching the problem of rendering voxels in an unusual way, I’m able to produce these visuals from conventional art assets — lo...

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