Writing highly scalable backends in UDP
I'm Glenn Fiedler and welcome to Más Bandwidth, my new blog at the intersection of game network programming and scalable backend engineering. Imagine you have a system you need to code and it needs to scale up to many millions of requests per-second. The well-trodden path is to implement this in HTTPS with a load balancer in front of some VMs that autoscale according to demand. For example, you could implement this in Google Could with load balancer in front of a MIG and implement the HTTPS hand...
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