Converting C437 to XNA-style Spritesheets
I’ve been struggling to get C437 PNG fonts loaded in Raylib due to its default PNG loader using a slightly different format. Here, I’ll detail a simple way of converting C437 PNGs to the format Raylib expects.
Raylib is a wonderful library for writing quick and simple GUI applications, especially games. I’ve been using it for about a year on various prototypes, most recently a roguelike in Zig. While Raylib’s text rendering is generally good, I wanted to be able to use old-school fonts using the...
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