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Ownership in Rust · baby steps

Ownership is an important concept in Rust — but I’m not talking about the type system. I’m talking about in our open source project. One of the big failure modes I’ve seen in the Rust community, especially lately, is the feeling that it’s unclear who is entitled to make decisions. Over the last six months or so, I’ve been developing a project goals proposal, which is an attempt to reinvigorate Rust’s roadmap process — and a key part of this is the idea of giving each goal an owner. I wanted to w...

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