500+ Billion Tokens Later: Letting AI Agents Decompile A First-Person Shooter
During the last 3 months, I spent some of my time and tokens decompiling a popular first-person shooter.
The goal was not to reach a simple proof-of-concept state.
Instead, we really wanted an accurate, stable and feature-complete recreation of the game.
The avid reader of my blog might have noticed that I had previously written two posts that have since been removed.
Everyone else might now be wondering which game I am talking about.
To both of you I can only say that corporate America was here...
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