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Finding an undocumented Atari Slapstic side-channel by differential debugging in TypeScript

← Marble Love (live demo & project page) A 126-byte mismatch in a playfield buffer, at exactly one frame, turned out to be a 40-year-old hardware security chip leaking state through the CPU's instruction prefetch. Here is how a function-by-function reimplementation of Marble Madness (Atari, 1984), checked against MAME byte for byte, surfaced a behavior that is not in the MAME source or any datasheet I could find. The project, briefly Marble Love is a from-scratch reimplementation of Marble Madne...

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