How to generate uniformly random points on n-spheres and in n-balls
For many Monte Carlo methods, such as those in graphical computing, it is critical to uniformly sample from $d$-dimensional spheres and balls. This post describes over twenty different methods to uniformly random sample from the (surface of) a $d$-dimensional sphere or the (interior of) a $d$-dimensional ball. First published: 10th March, 2019 Last updated: 16 April, 2020Introduction.This post gives a comprehensive list of the twenty most frequent and useful methods to uniformly s...
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