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How to generate uniformly random points on n-spheres and in n-balls

For many Monte Carlo methods, such as those in graphical computing, it is critical to uniformly sample from $d$-dimensional spheres and balls. This post describes over twenty different methods to uniformly random sample from the (surface of) a $d$-dimensional sphere or the (interior of) a $d$-dimensional ball.             First published: 10th March, 2019 Last updated:    16 April, 2020Introduction.This post gives a comprehensive list of the twenty most frequent and useful methods to uniformly s...

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