When Random Numbers Are Too Random: Low Discrepancy Sequences
Random numbers can be useful in graphics and game development, but they have a pesky and sometimes undesirable habit of clumping together.
This is a problem in path tracing and monte carlo integration when you take N samples, but the samples aren’t well spread across the sampling range.
This can also be a problem for situations like when you are randomly placing objects in the world or generating treasure for a treasure chest. You don’t want your randomly placed trees to only be in one part of ...
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