A case for learning GPU programming with a compute-first mindset – Maister's Graphics Adventures
Beginners coming into our little corner of the programming world have it rough. Normal CPU-centric programming tends to start out with a “Hello World” sample, which can be completed in mere minutes. It takes far longer to simply download the toolchains and set them up. If you’re on a developer friendly OS, this can be completed in seconds as well.
However, in the graphics world, young whippersnappers cut their teeth at rendering the elusive “Hello Triangle” to demonstrate that yes, we can indeed...
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