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Procedural Generation with Wave Function Collapse

February 21, 2019 in algorithms gamedev procgen (Edit 2022-05-03: I found out that the Wave Function Collapse algorithm was heavily inspired by an existing algorithm called “Model Synthesis”. I’ve added a section to further reading with links to the author’s website for more information.) Wave Function Collapse is a procedural generation algorithm which produces images by arranging a collection of tiles according to rules about which tiles may be adjacent to each other tile, and relatively how f...

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