Procedural Generation with Wave Function Collapse
February 21, 2019
in
algorithms
gamedev
procgen
(Edit 2022-05-03: I found out that the Wave Function Collapse algorithm was heavily inspired by
an existing algorithm called “Model Synthesis”. I’ve added a section to
further reading with links to the author’s website for more information.)
Wave Function Collapse is a procedural generation algorithm which produces
images by arranging a collection of tiles according to rules about which tiles
may be adjacent to each other tile, and relatively how f...
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