Coding the anime "woosh" screen on Amiga
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The Amiga was a spectacle of graphics and sound when it debuted in 1985. While it can trivially display colorful images like in the above example, doing so in the context of a game engine presents a lot of unique challenges.
If you haven't seen the gameplay proof-of-concept video for Magicore Anomala, you can check it out here.
Challenge 1: The RAM requirementsA run-of-the-mill Amiga 500 has 512kb of "Chip RAM" and 512kb of expansion RAM (sometimes ca...
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