Out-Fibbing CPython with the Plush Interpreter
In the last post I talked about Plush, the toy programming language with actor-based parallelism I've been tinkering with. The implementation is still immature, but it's reached a point where I can write fun programs that produce 2D/3D graphics and parallelize things over multiple CPU cores. Something I'd like to try soon, for the fun of it, is to animate a spinning cube with software rendering (rasterization). Before I get to that though, I'd like to optimize my interpreter a little bit so that...
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