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Deterministic Simulation Testing in Rust: A Theater Of State Machines

It's been just a year since we wrote about how we implemented deterministic simulation testing (DST) of our Go database (FrostDB). Since then, we have been hard at work writing our new database backed by object storage in Rust (read more here about why). In this blog post, I want to lay out the approach we took to build our new Rust database with DST principles front-and-center and how it compares to the approach we took with FrostDB. As a quick recap, DST tests are randomized full system integr...

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