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I designed my own ridiculously fast game streaming video codec – PyroWave – Maister's Graphics Adventures

Streaming gameplay from one machine to another over a network is a reasonably popular use case these days. These use cases demand very, very low latency. Every millisecond counts here. We need to: Send controller input from machine A to B over network B renders a frame on the GPU B encodes the frame into a bitstream B sends the result over a network to A A decodes the bitstream A displays image on screen Dopamine is released in target brain Every step in this chain adds latency and we want to mi...

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