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Rust running on every GPU

I've built a demo of a single shared Rust codebase that runs on every major GPU platform: CUDA for NVIDIA GPUs SPIR-V for Vulkan-compatible GPUs from AMD, Intel, NVIDIA, and Android devices Metal for Apple devices DirectX 12 for Windows WebGPU for browsers CPU fallback for non-GPU systems The same compute logic runs on all targets, written entirely in regular Rust. No shader or kernel languages are used. The code is available on GitHub. Background​ GPUs are typically programmed using specialized...

Read more at rust-gpu.github.io

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